The RPG Engine is a tool designed to make your fantasy and non-fantasy adventures something truly interactive and that you will hardly forget.
This program, created by The Architect, who goes by the name of Justus, is currently in early access on Steam. It aims to be a total toolbox, with the possibility of building your own sets, rolling the dice and animating the characters drawn through actions that can be set from a menu.
But let's see together what it consists of, what its potential is and how we could use it.
I'll give you a preview. What else could we use this useful application for? The uses are manifold. Have you ever imagined, in your mind, a palace, a battlefield and not being able to find a stylistic solution on how to resolve a situation? Here through this program you can build a prototype of the area, write a story about it seeing it in a three-dimensional way, brainstorm with friends and playmates, but above all, for those who do not usually use their own theater of mind at 360 °, see the world you want to create flow before your eyes. A great help in many situations I would say.
But before going any further, here is the first presentation trailer for The RPG Engine!
The first moments on The RPG Engine
A necessary premise: I am a dog without appeal in using certain programs. My pinnacle of productivity building 3D RPGs was reached with the Neverwinter Night: Aurora toolset.
I have been happy with other programs in the past such as Inkarnate for drawing maps and Wondercraft, but a program like this I hadn't used for years!
Well, gentlemen, the miracle! The program is very easy to use, and without even following a tutorial I was able to make the characters move, insert the so-called “fog of war”, fix the scenography and roll the dice.
But it's not just this. First of all, as soon as I started the program, I found myself in front of a screen that showed both fantasy and science fiction environments, the possibility of opening the application as a Game Master or as a player. Obviously the version of the game that I have is the paid version.
Another precaution that the creator of this application has included is the possibility of running this at maximum capacity or in "potato" mode. This mode is very useful especially if we are working on a laptop or on a slightly dated machine ... like myself!
After these first steps, let's analyze the program in detail.
Technical specifications and current state of the art
The program we are examining has well-defined specifications that we will now go to list. For the insiders, who surely know these platforms, this project is being developed through Unity, Maya e Adobe Photoshop.
The minimum requirements are as follows:
- Operating system: Windows 10
- RAM: 8 GB of RAM
- Video Card: Direct X 11
- Network: Broadband Internet connection
- Memory: 1 GB of available space
However, I do not rule out that they may see an increase in minimum requests in the future, given the speed with which Justus is releasing updates and expansions.
Currently this application has more than three thousand between placeable, buildings, weapons, graphic effects characters. Fantasy, sci-fi character environments can be built and currently a pack of new models has been added that have seen the inclusion of zombies and samurai, as well as seeing many other models associated with them. In my inability I managed to make samurai well armed against a horde of zombies inside a dungeon of a few rooms.
Below you will find a project by one of the members of the the RPG Engine.
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Thoughts and conclusions on The RPG Engine
Now it's my turn to express my thoughts on The RPG Engine and to draw conclusions.
Honestly, when I find myself reviewing this kind of products I always stumble upon my inability to be able to get used to the system in question in a few hours. When I worked on Aurora I found the scripting part easier than building an effective and graphically appealing world. I never had the patience to fill out a map in great detail.
This time it was the other way around. Not only was I able, in a short period of time, to understand the system, but also to perceive some possibilities. With the control of the Game Master in real time, I actually started to think about these maps in a different way. You are describing a scene: a meteor is about to hit a certain area and your players are nearby, they have already explored the environment and after the impact, they actually find the meteorite and the newly fallen (created) crater.
I don't know, to some it might seem like a small thing, but the bewilderment on the players' faces, in my opinion, will be priceless!
And now a few words on The Architect. All this huge work was done in just six months. Of course, everything is not ready yet and in fact the project is in Early Access, but if it continues to maintain this pace, I bet it will soon release it, and who knows that it will not even be localized in Italian.
If you have any questions or are interested in other articles about it please let us know in the comments!