Today we would like to address the phenomenon The Legend of Zelda: Tears of the Kingdom with a VERY critical eye, making a bit of a lone voice.

Is The Legend of Zelda: Tears of the Kingdom really a 10, as everyone says?
10: yes or no?

It will be the first article that we will dedicate to the game that the gaming world was eagerly awaiting from the first reveal trailer. There were many questions that we asked ourselves over the past few months.

Will it manage to be as meaningful as The Legend of Zelda: Breath of the Wild his predecessor?

Will it be a game that masks the now obsolete Nintendo Switch hardware?

Will it continue to entertain as Nintendo mother has accustomed us?

To answer these questions, and many others, we decided to share the review of The Legend of Zelda: Tears of the Kingdom in two parts.


The weight of the vote 10. Is The Legend of Zelda: Tears of the Kingdom really perfect?

I would like to open a parenthesis on grade 10. It is important to understand what a judgment is meant or intended to represent when this heavy burden is assigned.

Those few times that the vote 10 has been assigned in the history of the media, it has always been in front of titles that have branded the history of video games. Let's think about GTA V, Or The Legend of Zelda: Ocarina of Time, Final Fantasy VII, Super Mario Galaxy, Metal Gear Solid and many others.

Games that it is impossible not to remember for all fans of the gaming world. That's because, somehow, they've changed the standards. They have altered the way you think and act within the game. They have in fact strengthened the genre to which they belong, revolutionizing the system with which the player interacted with the video game.

The 10 for i Lost in Says it has to be a game that comes very close to perfection. A game that not only revolutionizes the world of media, but also manages to keep up with the times. Also if you compare it to other productions you don't show too much side in some fundamental aspects.

Is The Legend of Zelda: Tears of the Kingdom really a 10?

For us Lost in Dice the first approach with the new Zelda was immediately revealing!

The introduction is definitely impactful! Thanks to the flawless OST and an immediate twist that upsets everything hyrule (the region in which the game takes place). However, what is immediately noticeable is a decidedly low frame rate. In fact, it stands at 30 fps and often even drops below this threshold. The texture layer is definitely out of step with the times.

In short, Nintendo from the start he doesn't hide behind a finger, he almost seems to want to communicate his thoughts to us. The game technically doesn't change much from its predecessor, but we will amaze you with the special effects regarding the interaction and the purely playful part of the game.

Well, very well indeed. After all, the video game, as a medium, MUST amuse and entertain. Here, however, we are addressing the issue of assigning the 10 mark, which in our opinion is a completely different thing…

We are in 2023 and the last games we have played are the DLC of Horizon Forbidden West: Burning Shores, Hogwarts legacy. Before that we had played a God of War: Ragnarok ed Elden Ring. All games that in terms of art design, texture and visual technique have given so many emotions.

Without this parenthesis, with all the good we wish to the Zelda series, and to the overwhelming capacity of The Legend of Zelda: Tears of the Kingdom to further improve the predecessor, already considered a masterpiece, we must inevitably remove a little something from perfection. This is because we don't consider it correct not to give the right weight, or the right value, to those who are constantly working on the visual rendering of a video game. Which is, to all intents and purposes, also a sensory experience!

The six years of detachment from that pearl of Breath of the Wild everyone feels it! At the time, the graphics, the frame-rate and the small visual technical flaws were just a mole in the revolution that had brought that The Legend of Zelda. The sequel, considering that it hasn't moved much from that visual impact, must inevitably come to terms with the passing of time and the titles of the moment!

The Legend of Zelda: Tears of the Kingdom graphics are not as impressive as those of Breath of the Wild were
The graphics are too similar to that of Breath of the Wild?

We've all said to each other that it runs on the Switch, a decidedly obsolete hardware for 2023. And from here the cry for a miracle emerges even louder. Because bringing so much fun (which we will see better in the next article) on this console was unthinkable! Even considering the fact that the console itself, in full Dr. Jekyll/Mr. Hyde, he just let out last year, the unacceptable Scarlet Pokemon e Violet.

On the other hand, it is Nintendo itself that chooses the policy of publishing games considering its platform still very valid and demonstrating it with the new Zelda. This is confirmed by the ten million copies sold in three days. An absolute record for the whole saga in question!

But the critics, in our opinion, must have as objective a vision as possible and also take into consideration everything that surrounds the videogame medium. And in this case the exposed side showed itself quite a bit.
But let's talk about it in detail…

Too bad for…

We have already mentioned them in part but let's highlight them better.

The frame-rate is decidedly low. This, unfortunately, for many trained eyes is a big problem. In some kinematics the camera is really jerky, ugly to look at but above all that "ages" the experience and the story a lot. As well as in some fights it also makes it difficult to calculate the hitbox of the mobs or bosses of circumstance. The low fps also make the protagonist very woody especially in the dodging and dynamism phase against enemies.

The world has some important texture gaps, which are grainy especially if Link gets very close to walls or rocks. The latter also have an evident angularity, less realistic and much more Minecraft style.

In The Legend of Zelda: Tears of the Kingdom the rocks are a little too reminiscent of those in Minecraft
Oppan minecraft style!

The menu also has some management problems. There are several sections, but the one that we are going to clog the most is the one dedicated to resources. This is because, in terms of resources, the game does not distinguish between various items. Whether they are energy sources, food ingredients, potion ingredients, weapon components, usable stones, precious stones and more. Thus it forces us to make long, and not very functional, searches to view or select a particular object.

The Legend of Zelda: Tears of the Kingdom inventory would need the ability to filter items
A bit too chaotic inventory

Furthermore, we assure you that the game is by no means stingy in the variety of obtainable components. Indeed there will always be a way to discover new objects and executable combinations. For heaven's sake, a decidedly very happy choice by the developers, but which underlines the chaos after a few hours of play. Right in that exact section of the inventory. Some filters would certainly help in this regard. Hopefully it will be added in future patches!


In conclusion of the first article

Impossible to deny it, but all these factors mean that the game for the Lost in Dice inn does not reach perfection, and therefore the elusive 10.
We will continue to travel to Hyrule these days and, shortly, we will tell you why we still consider the experience of The Legend of Zelda: Tears of the Kingdom!