The role-playing game for boys and girls, Tears of Stars, is now on Kickstarter. We interviewed Role Parents to find out more.
Role parents it is a reality that we have already spoken about several times. From the first interview with Alessandro Savino, up to the special on the project By rolling you learn, in recent years we have come to know this group of people dedicated to making children role play.
This year, however, the beautiful people of Parents in Role have unveiled a particularly ambitious project, on which today we would like to make a small study. It is about Tears of Stars, an RPG based on D&D 5e, but meant to be played by girls and boys under 10 years old.
Tears of Stars is currently the protagonist of a crowdfunding campaign on Kickstarter, that you can find at this link. The project quickly surpassed its € 4.000 goal and recently raised to € 11.000 raised, unlocking four stretch goals.
There are still 8 days left before Kickstarter closes, so we took this opportunity to interview again Alessandro Savino of Parents of Role to get some more information on Tears of Stars.
1) Where did the idea of Tears of Stars?
Our page, Role parents, deals with promoting the GDR with the little ones, a territory still largely ignored, but which has enormous potential. Very often they ask us for advice on what to play with your family, how to play it or how to adapt existing mechanics to let your children / grandchildren / cousins try the role-playing game. One of the two reasons why it was born Tears of Stars is precisely to answer the question: "how can I make my child play D&D?"
The other reason lies in the project By rolling you learn that we have been carrying out since 2019.
2) How the project By rolling you learn influenced Tears of Stars?
By rolling you learn it is a project that was born with a socio-educational purpose and this year we have also included the didactic aspect in schools. The numbers are very high for an RPG project and therefore we need a lot of Storytellers.
The basic idea is to be able to promote it beyond our starting territory. But to do this it was also necessary to have support that was simple, clear and did not put the masters who can participate in difficulty. So we didn't want to teach a new game to whoever lends a hand for Rolling, but simply explain that with a few tricks they can use D&D - which everyone knows for good or bad in the basic mechanics - and play easily. After all, we did the cards and the testing of the rules over the course of 2 years with the children of the schools and events in which we participated.
3) Tears of Stars Will it always be set in a medieval fantasy version of Piedmont / Lake Orta?
We chose this setting because it gave a sense of fantastic to the guys who attended our events live.
But we would like other areas to be able to use the same nature of the Fantasy setting and expand it into their territories, perhaps with projects by Ruolando s'Impara. And maybe sharing it with us on a portal.
4) What kind of audience is this role-playing game for?
First of all to boys and girls aged 7/8 and up. The setting, the designs and the mechanics are very suitable for the pre-adolescent age group.
But not only. In fact it is thought to also be a an entry level for those who want to play a classic RPG without delving into its mechanics immediately, after having taken the hand, immerse themselves in this beautiful hobby that is the role-playing game.
5) What are the major changes you have made to the D&D system and how do they help boys and girls play?
Starting from the base, we have simplified the use of features and skills, more narrative and closer to the Old School in their use, without however losing the concept of the d20system. The fights take place in a simpler and more narrative way, playing on the theater of the mind, although we have left the optional possibility of using a grid in the case.
Very important is the fact that we have used the mechanics of inspiration and class skills to enhance team play. In fact, the aim is to play and have fun in a group and therefore we have emphasized this aspect a lot.
6) Have you ever seen Tears of Stars boarded up by a family in which no one has ever played a role?
Of course. Many send us the photos they have tried The crime in the family and are already asking us for several extra adventurines to be able to spend other evenings together. To pass the wait that will lead us to the release of the game next year, on the group of Tears of Stars we will release adventures, monsters or ideas to be able to continue playing together.
7) How Tears of Stars differs from products such as Kids & Legends?
Kids & Legends it is a very particular game, with a very specific purpose: to teach role-playing to those who have never played, accompanying it step by step too, and especially if you want to be a narrator for the first time. It has many visual aids that are very useful for getting into the mechanics of the game and a simple and guided system.
Tears of Stars instead it is designed for those who have a minimum of experience with RPGs. The master will be able to find tips to quickly create adventures and the mechanics are much more narrative. Yes, the system is the simplified version of the 5th edition, with some basic math and more variability, but it leaves plenty of room to create a shared story. There are several kids who then started to be storytellers after playing with us, especially after they gave us a hand to make the game closer to their needs.
8) In your experience, what are the golden rules that we adults should follow when role-playing with girls or boys?
Play for fun TOGETHER with your girls and boys!
Don't play for them, or stand above them. Role play is a social game where you have fun telling the story all together. So never say "NO", but always take the ideas that the little ones give you to create ever new experiences.
9) Many parents and educators are still convinced that there are "boy's games" and "girl's games". How did you try to make it clear that Tears of Stars is it a game for everyone and everyone?
First of all by explaining that it is a team game and where everyone is important in order to achieve their goals. This is not the concept of Tears of Starsbut of all RPGs.
As Role Parents we always aim for inclusion and the use of cunning to solve problems and carry it on with all the games we play. When we explain Tears of Stars, we tell of the power of storytelling, of speech and of imagination and of how anyone can be the protagonist when he gets involved.
Parents today want to see their children active and we always offer a proactive experience. And when their children tell of how they defeated the dragon with a ruse, or recovered a treasure to prevent the fall of a kingdom, they see the ardor in their eyes. This is what they then tell us and it is what makes us happiest!
Some conclusive words
First of all, we thank Alessandro for his availability and kindness in this interview.
Tears of Stars looks like a product valid e Useful, suitable for the intended purpose. We saw their tables animated by boys and girls taken by the game and who were not bored during the Play - Modena Game Festival 2021 and, personally, I would like to bring Tears of Stars in the rpg events for children in 2022 in which I will participate. We hope that this project will end its Kickstarter in the best possible way and that it will continue to grow in the coming years.
We conclude the article by reminding you that there is an interesting one Facebook Group in which to compare on Tears of Stars and keep up to date with all product news.