Here are the first impressions of the demo of potion craft, the video game in which you play a herbalist who has to brew potions for a village.

In the latter period, I find i very relaxing quiet video games, where there are no serious risks and you can do things calmly and without major problems. In fact, last fall we talked about Untitled Goose Game, for example. Is in the bundle for Palestine we talked about a few days ago you will find several!
Today, however, we will talk about the demo version of a new relaxing video game, which I personally enjoyed very much.
It is Potion Craft: Alchemist Simulator, of which you can see the trailers on Steam at this link. So let's see what this title is about, what mechanics it offers and some of my impressions.

Selling potions to villagers in Potion Craft
Selling potions to villagers in potion craft

What potion craft and what is it about?

potion craft it's a indie video game developed by nice play games and published by tinyBuild.
At the moment, the full game has not yet been released and you can only play its free demo. The full version is expected to be released by the end of 2021.
In the game you will perform a / a / an herbalist /alchemist (keep in mind that in the demo you never see your face) who runs his own potion shop. The whole point of potion craft is to create potions.

The "story" told in potion craft

In potion craft there is no real story.
Quite simply, they will come to your character commission different types of potions by the villagers. Your herbalist will have to try to best satisfy their requests, churning out potions relevant to the needs of the villagers and of good quality.
The inhabitants you will meet will be Recurring NPCs, who, with their requests, will give you an idea of ​​their history, their lives and their personalities. For example, one of the most recurring villagers in my gameplay was a fisherman who was obsessed with catching weird fish. So, for him I had to create the most absurd potions, so as to allow him to catch his strange fish.
Additionally, there are some NPCs you can interact with more, such as those who sell merchandise. At each meeting, in fact, you will be able to ask them questions and therefore, little by little, you will learn more about their history.

The Potion Map in Potion Craft. You can see the potion still in the central starting point and the path guaranteed by the mushrooms I hold in my hand. If you put them in the pestle and reduce them to pulp, the path given by the mushrooms will lengthen. On the map, areas with bones cause the potion to fail. Instead, the brown dots are unexplored areas that give experience, while the green dots are explored areas that give experience. The potion silhouettes with symbols inside are the areas where new potions are created.
The potions map in potion craft. You can see the potion still in the central starting point and the path guaranteed by the mushrooms I hold in my hand. If you put them in the pestle and reduce them to pulp, the path given by the mushrooms will lengthen. On the map, areas with bones cause the potion to fail. Instead, the brown dots are unexplored areas that give experience, while the green dots are explored areas that give experience. The potion silhouettes with symbols inside are the areas where new potions are created.
The mechanics of potion craft

potion craft it has pretty simple mechanics, at least from my point of view.
To create potions you have to mix ingredients, some of which you can buy, while the others grow directly in your garden.
Each ingredient will move your potion to a map. Different ingredients will make your potion make different paths on the map. Also, by reducing the ingredients to pulp by pounding them with a mortar, you will increase the length of your ingredient's path.

Your goal will consist of bring the potion to the areas of the map where magical effects will be created. The more you match your potion with the magic zone, the higher the quality of your potion.
Also, by exploring new areas of the map you can earn experience points. Since villagers will ask you several times for very common potions, such as healing, every day you can also gain experience points by moving into territories you have already explored.

The greater the quality of your potion, the greater the reward you will receive from the villagers. Also, the better your potions are made, the better your shop's reputation will increase.
In this sense, potion craft it also has another particular dynamic, linked to the choice of NPCs with whom you do business. In fact, you will have as customers both characters who want potions for legitimate purposes, but who pay relatively little, both characters with shady ends, which however pay very well. Therefore, if you help the shady NPCs, your shop's reputation will drop.
Finally, you can also to bargain on the prices of potions, so as to earn more even from the commoners who do legal things.

The herbalist's garden in Potion Craft, with new herbs to harvest
The herbalist's garden in potion craft, with new herbs to harvest

My gaming experience

In recent days I downloaded the free demo of potion craft and I played it occasionally on my lunch break, for a total of 3 hours and a half.

Positive elements of potion craft

Personally, I found this game relaxing and fun. For my taste, it requires just the right amount of precision and focus when crafting the potions, so it doesn't completely shut down the brain. At the same time, however, since there are never disastrous consequences when one is wrong and everything can improve after a good night's rest, potion craft allows you to play in a very relaxed way.
Among the things I really appreciated is the making potions through the map, which I found very nice and versatile. I also had a lot of fun using the alchemical tools, as the system takes a nice dose of physicality when you pound the ingredients, mix the potion in the cauldron, and dilute everything with water. I also liked the variety of ingredients on offer and the mechanics of interacting with the NPCs.

Negative elements of potion craft

Among the things that I haven't understood much are the Potions Journal and the mechanics of price bargaining.
Indeed, in the first case I did not find the diary very useful, since the ingredients to make a potion can change a lot depending on the availability of materials you have, and therefore you can also get a potion using different ingredients. Also, since every day there are different areas of the map that earn experience points, mechanically it is not convenient to always use the same path to make a potion, but it is better to adapt from day to day to the areas rich in experience points.
In the second case, however, simply I didn't understand the mechanics of bargaining and I have never been able to bargain for a better price. In general, though, this handicap didn't bother me too much, as I still ended the game with a wealthy herbalist.

The hallucinogenic elf who announces the end of the demo
The hallucinogenic elf who announces the end of the demo

Some concluding thoughts on potion craft

As for me, I have found potion craft a fun and relaxing indie video game. It is definitely what I needed in this period to take a little break from work.
Of course, the demo version does not contain the entirety of the game. In fact, from what you can see, the final version of the potion craft it should introduce new dynamics and new possibilities for making alchemical concoctions. Personally, I can't wait to try the full version of the game.