Lucca C&G has been over for a while and it is right to start looking at the fair by drawing conclusions. Many, many games found their launch pad in the fair and many ended up in our greedy hands. One such game (although it is actually a module) is Urban Heroes: Military and Rebels. The new effort of Alexander Rivaroli e Matthew Botti, years after their first release, marks another inevitable stone that joins the other modules Dossier: Science and Metaphysics e Dossier: Mass Media and Entertainment, in addition to the very private UH: VM18. Dossier: Militari e Rebelli (henceforth abbreviated DMR for convenience) is intended to be an exploratory module on the world of war and not of Terra Z, the alternative reality in which events take place. Will he succeed? 

One of the most beautiful images, in my opinion. Drawings of Vasco Gioachini

A world on fire

DMR looks like a full-bodied form, 105 color pages with an attractive layout without too many empty spaces, a river of words as in all the other modules. The ten chapters into which the book is divided are interspersed with descriptions, interviews, comments by characters from Terra Z. Even if some chapters are more technical than others, each one is closely connected with the violence, which concerns war or urban environments makes no difference. The need to get as close as possible Earth Z to us it continues to be a very appreciated constant and the manual treats it with great care and dedication. Violence (like popularity, science and ... well, ALL the rest) create situations of humanity in the almost embarrassing superheroes. From a good point of view, of course: leaving out the supreme feats that characterize most of the superhero comics, DMR puts big problems in the hands of the HEROES And this is fantastic!

Frank Fortress' Storyline, aka The Cleric, is an icon of how superheroes also have moral superproblems
Frank Fortress' Storyline, aka The Cleric, is an icon of how superheroes also have super moral problems. Drawings of Vanessa's Doodles

Even if leafing through DMR it seems to be in front of a real praise to the war, going deeper you understand the purposes of the authors., Very different. The goal is to show its wickedness, danger, drama and how this profoundly changes those who come in contact with it. Obviously there is no lack of technicalities useful for those who do not want to stop and manage it as a side dish but want to dive into it. In fact, the book contains 19 new (and atrocious) power-ups, various weapons, equipment and group techniques tailored to the most violent characters you could have in your hands. The dossier also provides one updated list of life events replacing that of the basic manual capable of creating HEROES grown in more or less strong war environments. 

The right balances

Violence has no outlet, however, only through the war. The appearance of super-heroes has in fact upset a large part of world politics and the book places an eye on governments, whether they have kept pace or not. Although short, the Italian parenthesis is well constructed, although I would have preferred a broader geopolitical discourse, while much of the action has to do with the States and Russia. It is therefore with great pleasure that I have read and leafed through the pages about the police, their slow mutation towards a multifaceted and inclusive force of super-heroes in turn, and the rebels, as dangerous as ever. 

Matteo and Alessandro, as always, do not spare themselves even from the exquisitely Masonic and conspiracy point of view, a pleasant trademark that extends from the first manual. Each chapter presents question marks, doubts, uncertainties and mysteries that the narrator can work on to create long campaigns or simple adventures. 

A rather evocative table, broken by an evil layout. Drawings by Vasco Giachini
A rather evocative table, broken by an evil layout. Drawings of Vasco Giachini

Without going too far into telling the contents of DMR, I end the carousel tour by talking about associations, which open the world to a political game, like UH: VM18 and the special forces, which instead lead him towards a more braggart and Hollywood approach. In essence, the Dossier is promoted with flying colors in many of its areas.

Now, aside from how well this manual fits into the WW2 setting I am playing with my group, I would like to talk about what could have made DMR even more beautiful, sparkling and enjoyable. The first place goes to Photos: The manual presents some photos of special forces, freedom fighters and soldiers in general. Although I understand that they help to find the right dive I would have gladly appreciated a roundup of soldiers drawn by Vasco Gioachini, Luke Lamberti, Valentina Pinti e Vanessa D'Ambrosio (the designers) and colored by Luca Zavattini. My compliments go to the gentlemen listed above, professionals capable of showing the right feeling for each table.

The second (and last) place on the throne of the “I would have preferred tournament” goes to respite. Although I have read the updates on the great theaters of Terra Z willingly, I would have preferred some insights on smaller theaters such as Africa, Arabia and India, South America and Oceania. Obviously it is not a lack but a simple curiosity; the authors have accustomed us to fantastic things and I would like to know how they imagine these events.

Law enforcement agencies have had to adapt to address extraordinary dangers. Drawings of Vanessa's Doodles.
The police have had to adapt to face extraordinary dangers. Drawings by Vanessa's Doodles

Having said that, I leave the floor to you: have you read Dossier: Military and Rebels? What do you think? Write it here or in the comments! If, on the other hand, you liked the illustrations, don't forget to leave a like and follow these artists. Here are a couple of useful links.

Vanessa's Doodles - Vasco Gioachini - Valentina Pinti - Luke Lamberti

THU instead you can buy Dossier: Military and Rebels from the Thin Hat Games shop