Microsoft this year had a unique opportunity on the E3 stage. With the large and important absence of Sony, it essentially had the exclusivity of the presentation of the new titles. This advantage led to an incredibly beautiful show to watch, full of surprises and memorable moments, but what is left for us in the end?

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60 games shown

Between indie, third and first party titles, Microsoft showed over sixty titles in two hours. Well, although the intention of wanting to give space to the indie market is highly appreciated, showing a flash of a few seconds is not showing the game. We must stop accepting this smoke in the eye (because that's what it is) and focus on the important aspects of the conference.

Microsoft only presents trailers

The painful news begins immediately for the first party aspect: Microsoft only presents trailers. Although most of the titles, all AAAs of a certain size, must come out between the end of this year and 2020, nothing concrete is shown. We only know that the visual aspect will be breathtaking but, unfortunately, we have all learned that we do not judge a dress with a cover.

Halo remains only a name

Particularly disappointing is the presentation of Halo Infinite, which shows only a game movie and nothing else. Fan service revelations are of little value, it is not by showing the probable installation 04 that the fans will be convinced to buy the title. Halo has a tradition of shooter industry leader, having innovated the genre more than once. This lack of information can hide big surprises both positively and negatively, especially after Halo 4 and Halo 5 Guardians.

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The important absence of Fable

Although fans are clamoring for the return of Fable, Microsoft has decided not to listen to them again this year. At this point it is not clear if the American house wants to hold something for the next fairs or, simply, has nothing in development for this series. This is undoubtedly a sin, because Fable fits into a genre that has no particular titles at the moment. We hope that Microsoft will understand the strengths of this saga and reboot or follow up on it.

Project Scarlett is the equivalent of a spectrum

So we come to Microsoft's most disappointing presentation: Project Scarlett. The new console is described in a smoky way, with details aimed only at surprising the consumer. Let's face it: each console has a processor created specifically with the collaboration of the majors in the sector, there was no need to repeat it. Going beyond the words of the good Phil Spencer, what do we know about Scarlett? We know it will mount a super mega ssd, which should speed up if not delete the uploads. And then?

What will happen once the elevators reach the top / bottom floor faster? Will the shortage of gameplay of some titles really be solved by faster uploads? It seemed more like the revelation of an Xbox One XX rather than a new generation. Surely, at least on the Microsoft / Sony front, there is no air of real change.

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For Microsoft, streaming is truly the future

The fact that Microsoft, Google, Netflix and Bethesda are pushing towards streaming video content shows us how the time is now ripe to start the revolution. Already Nintendo, with the Switch, had shown how players wanted to have the opportunity to access their titles anywhere. Streaming is only the natural consequence. Instead of taking the console with you, you carry an account with you.