Okay, I'd say I've seen enough. From lockdown ad today It's been a month, it's time to have my say on how interested the most famous RPG in the world is, and the effect that many, many new things are having on the community. More than an article, this is a comment, out of all professionalism and without any pulpit, of a narrator like many others. About someone who has been playing the same game for years, D&D, and his amazing community!

Rime of the frostmaiden

The hottest news of all is certainly the next release regarding D&D and the new time saga, Rime of the frostmaiden. The campaign will cover Icewind Dale e Auril, the divinity of the Ice, in a multitude of horror-arctic themed adventures. Rime of the Frostmaiden (RotF) will have a background structure similar to Ghost of Saltmarsh, with a main narrative and similar in style to CoS but more modern. Something never seen before, according to the curators, in a very detached, solitary and dangerous part of the Realms. 320 pages of pure terror among secrets, entities waiting in the cold and icy darkness and much, much more. Along with the manual many creatures will come together who share the theme of frost / winter, something similar to Frostburn of the 3.5.

Honestly, I really have no idea how to take this exit; speaking of cover art and illustrations, I can only give Mega WotC a pat on the back who, as always, beat anyone. As for the content, however, I can only breathe a sigh that knows a lot, a lot, beautiful but not enough. The sport of sports is intriguing Goliath, the 50 additional promised monsters and the likely rules on adverse weather and survival. In short, the meat on the fire (or under ice) is a lot. The adventures, disconnected from each other, can be used individually or linked in a single strand. Great.

The cover of Rime of the Frostmaiden
The cover of Rime of the Frostmaiden

The 5E marketing strategy is a winner and I don't deny it: AP with info point Limited do so much effect drunk wife and full blow. Too bad that i Forgotten Realms now they are reduced to the Costa della Spada and that's it; the setting creaks in its entirety and the timeline falters. Will we then have 50 real monsters, or variants of the usual nano-goblin-elf? Will the conditions and route rules be fluid? Will the goat ball return or not?

Confirmed and sad news, it seems that RotF will be set in the 1450 DR, 38 years before HotDQ and therefore very limited in its insertion. But these are the words of a person archivist like myself, who for official campaigns goes to nitpick in the way that everything is as canon as possible, and deep down he knows he will like it anyway. Bet for the future? Wildemount as an official setting.

Wildemount, the Orcs and the Wizard

No one can deny that Matt Mercer has launched a good manual. Wildemount is interesting, new, pleasant and at the same time modern, fresh. Quite the opposite of Forgotten Realms which, despite the restructuring, feels the weight of age. Unfortunately, however, the recent paths taken by Wizard (starting clearly from Wildemount, but I will explain it later) seem to have kicked off the discontent.

At the time of EGTW there was only talk of Chronomant and how he was sbroccato, on the other hand. The problem seems to have come later, when the Wizard announced a couple of changes in its way of working and managing future projects. For the sake of synthesis I will report the text in English, which you can find for completeness Wed.

Soon we will also talk about the twin of D&D, fear not
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
     
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
     
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character's origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D & D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
     
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we've not only made changes to Curse of Strahd, but in two upcoming books, we will also show — working with a Romani consultant — the Vistani in a way that doesn't rely on reductive tropes.
     
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.

Reception not too welcoming

More or less similarly to the comments about it rape in role play, similar comments flocked under various posts in communities around the world. Having mostly the Italian ones, I noticed that the phenomenon was similar; many people began to complain about the politically correct ialso imperious in mom Wizard.

It being understood that we will also speak of this politically correct word, of which many and too many abuse without really knowing the meaning, I was disappointed with this behavior. I have long noticed that the imprint of the D&D player's manual, as well as many humanoid monsters, was terribly stereotyped; all dwarves were like that, all elves were like that. Every drow he was bad (and yet Driz'zt is famous for not being), every orc stupid and savage. A sort of definition of right and wrong that was very clashing with my narrative. In fact, it would clash with any narrative; the BBEG is bad because it holds up when you are 13, not 24.

The global community doesn't seem to have taken this "Politically Correct" too well

Yet, faced with this breath of fresh air, many have turned up their noses. "We want only evil orcs!" "Where is the Evil Matriarchy?" "We yearn for all rough dwarves and all elves!" Phrases symbolic of a community that I hoped was healed and that, however, still has something old inside. Let's also insert a recent attack on a playroom and here are the factions in the field: on one side me and on the other my enemy, Ciccio Pasticcio, who is forty-three years old and plays only barbarian orcs.

I do not understand. I don't understand how the beginning of no limitation can make people feel limited. How a more inclusive writing manages to make people feel more excluded. How the absence of penalty can be seen as a penalty.

And above all because Ciccio Pasticcio wants to feel free to be forced to play as the D&D manual tells him.