Premise: I have a terrifying weak for games where storytelling is king, rather than a dice roll and two proto-jokes about classic fantasy. I am therefore forced to say that I am terribly biased in doing this review, but so much so that I still find the vote deserved. This is not an exclusive article, quite the contrary. Everyone should read Kaiser 1451, give it a chance. Especially those who have been playing D&D for centuries, maybe 3.5 because the Fifth has given a too simple twist to the whole.
Kaiser's Technical Form
Kaiser 1451 it is a mostly narrative game, with a component of conflict between players so little accentuated as to be almost negligible, strongly introspective. You will play the role of a (more or less) humble soldier marching towards the end of the war, under the command of a mad Emperor. The game is divided into Steps, or phases of this long and exasperating journey, which in turn is divided into turns. Each player at the table has a turn at each step, for a maximum of five steps. During his turn the player draws cards that create a question: this will be the engine that will drive the player's entire narrative.
This is basically everything you should know about Kaiser on the technical side; it is a system that is not complicated at all, which also allows walls to play without rules and tables and schemes and all that stuff that has characterized fantasy for centuries.
Kaiser's Forma Mentis 1451
The key word of Kaiser 1451 is trauma. There is no nobility or advantage in fighting, apart from survival: the only thing you can do once you are faced with the military obligation of having to eliminate your fellow man is to try to endure the traumas that this will give you. causes, trying to bring home the skin.A part of Kaiser 1451
It is complex to talk about the goal of Kaiser 1451 and it is perhaps even more enigmatic to speak of his dear brother Fahrenheit, the one rib of the other but ended up, in reality, to make Adam and Eve. Kaiser 1451 it explores what we all usually expect but which none of us read, at least within what is the "usual" game against which it stands. It is a long and tedious insurmountable funeral march, a memorable trauma to remember with a smile and, perhaps, a banality for many, but a precious banality.
What elevates this little booklet from double use to becoming maximum exponent [just above Shidee, which I really appreciated] is his message. As nevertheless a current message, as you see it, always valid and in any case highlighted by a really well-made outline that makes it brilliant.
Shouldering Fahrenheit 1451
Rotating the small but huge Kaiser 1451 you reach Fahrenheit 1451, his twin brother subsequently disinherited and become famous alike. In this we will embark on the hilarious life of a monk struggling with a burning library, besieged by a handful of sad knights led by a not-so-famous-Emperor.
Our mission? to let as much knowledge survive as possible, carrying on our shoulders the knowledge we like best, safe from the flames of ignorance. Fahrenheit 1451 is a single player role playing game that, like Kaiser 1451, uses the cards for the delineation of events and tools within the narrative.
I leave to the readers the easy connection between the two and any common syllogisms and symbolisms, confirming that what is contained in this book, although lower in number of pages than many other manuals, contains a much better message.
So I finish this delicious branded (for which I have not received any money, I would like to underline) with an invitation, extended to all those who want to taste something good in this abyss of similar dishes, to read Emperor/Fahrenheit 1451. Thanks also go to poet; it is thanks to him and his team that I have been able to read this product and appreciate it so much. You remember him right? We had talked about it in this article.